silent-death.mx Report : Visit Site


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    Server:Apache...
    X-Powered-By:PHP/5.6.30

    The main IP address: 65.254.248.150,Your server United States,Burlington ISP:The Endurance International Group Inc.  TLD:mx CountryCode:US

    The description :skip to content home about forum gallery downloads store cart links -- menu close spam! spam! spam! spam! june 29, 2018 june 29, 2018 leave a comment yup. spam. not the kind that comes in a can, but t...

    This report updates in 26-Sep-2018

Technical data of the silent-death.mx


Geo IP provides you such as latitude, longitude and ISP (Internet Service Provider) etc. informations. Our GeoIP service found where is host silent-death.mx. Currently, hosted in United States and its service provider is The Endurance International Group Inc. .

Latitude: 42.508480072021
Longitude: -71.201133728027
Country: United States (US)
City: Burlington
Region: Massachusetts
ISP: The Endurance International Group Inc.

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HTTP Header Analysis


HTTP Header information is a part of HTTP protocol that a user's browser sends to called Apache containing the details of what the browser wants and will accept back from the web server.

Content-Length:18939
X-Powered-By:PHP/5.6.30
Accept-Ranges:bytes
Content-Encoding:gzip
Vary:Accept-Encoding
Keep-Alive:timeout=30
Server:Apache
Connection:keep-alive
Link:; rel="https://api.w.org/"
Date:Wed, 26 Sep 2018 01:17:02 GMT
Referrer-Policy:
Content-Type:text/html; charset=UTF-8
Age:0

DNS

soa:ns1.fatcow.com. dnsadmin.fatcow.com. 2016092961 10800 3600 604800 86400
txt:"v=spf1 ip4:38.113.1.0/24 ip4:38.113.20.0/24 ip4:65.254.224.0/19 ?all"
ns:ns2.fatcow.com.
ns1.fatcow.com.
ipv4:IP:65.254.248.150
ASN:29873
OWNER:BIZLAND-SD - The Endurance International Group, Inc., US
Country:US
mx:MX preference = 30, mail exchanger = mx.silent-death.mx.

HtmlToText

skip to content home about forum gallery downloads store cart links -- menu close spam! spam! spam! spam! june 29, 2018 june 29, 2018 leave a comment yup. spam. not the kind that comes in a can, but the obnoxious internet sort that comes from hijacked ip addresses in other countries flooding your forum with advertising for bootleg pharmaceuticals and one get rich quick scam after another. we hate spam. canned spam is not so bad, really, fried up with onions and accompanied by eggs and baked beans, but this stuff is just annoying. so why are we talking about spam? as some of you our fine interstellar flying circus members are aware, we just had a concerted spam barrage dumped on the fora. after an alert issued by callsign: smurf, we scrubbed away the offending derp and nonsense, and in the process of doing so discovered that the spammers are also clever virtual burglars, having found or made an apparent hole as it were in the defenses that come with this particular platform. some quick research by dr. greaves and myself followed the breadcrumbs back to their ostensible point of origin and also verified the ip address being used as having prior complaints on file for spam and other misbehaviors. we reported the breach in the system to the platform host, and implemented some extra measures that we are fairly confident will dramatically reduce the probability of another such obnoxious intrusion by these kissing cousins of the night brood if not all but eliminate the risk entirely. we know that the struggle between spammers and it security professionals is eternal, but for now it looks like our new defense layers will make it exponentially harder for spammongers to breach. not every system is perfect of course, so should our new security measures give any of you any hissy fits when you’re trying to enjoy the forum, don’t hesitate to contact us and let us know so we can fine tune the system accordingly. we do appreciate that the new measures now in place are rather more extensive than what was previously in place, so hiccups can occur. we ask for your patience accordingly. oh, and if any of you have a pair of political reedumacayshun officers from the luches utopian bureau of political correctness enforcement show up at your door, we apologize in advance for any inconvenience that might ensue. but please remember, capt. knuckles and sgt. major crunch are well meaning fellows ever so dedicated to their profession, so it ain’t nothin’ personal if you find yourself being dragged off to the next jail barge bound for the devil’s star system. they’re just doing their jobs of rooting out counterrevolutionaries and shipping the lawbreakers off to the uranium mines of hell where they can rethink the errors of their ways while performing useful labor such as shoveling out the ash from the nuclear blast furnaces or polishing new fuel rods. so if you do get hooked up and summarily sentenced to 20 years on the scenic world of hell, don’t panic! just grab your towel on the way out, and rest assured we’ll have the paperwork processed in no time at all, and have you sprung and back home within a fortnight, you betcha! so there you have it, space possums! back to your ships, and watch yer sixes! cheers! the metal express team lee erickson gaming progress on 3rd edition , night brood 2.0, other wips, and a secret space pirate base discovered! june 24, 2018 june 24, 2018 leave a comment as we’ve been in an unintended silent running mode longer than we’d intended (but couldn’t avoid as it turned out), now we’re surfacing back into real space with some bits of news, some things to cross our fingers and look forwards to, and a really insane idea for a scenario… to begin with, the news from the depths of the backnet! we’ve shipped off a selection of 3 to 1 masters for evaluation by a potential resin caster. they’ll be gone over and weighed to calculate the actual costs of labor and materials to see if they’re still within the range of cost effectiveness from a consumer’s point of view. over 10 years ago a typical 3 to 1 model retailed at $15. given the increases in the cost of everything from dog biscuits to advanced fighter aircraft since 2006, we’re really hoping that these solid mostly single piece castings will not require so much resin to cast that the end costs is beyond acceptable levels. next, progress on two fronts! the reworking of the ship design system for # silentdeath 3rd edition has been making steady progress; there will be an announcement and in-depth summary of what is happening in a separate post tomorrow. stay tuned for that particular update! the night brood hit a creative block, however that has also been overcome very recently. the issue was the gammas (again! #$%@^@ ungrateful little brood maggots!) and how they move and fight as a group. the answer have been pure occam’s razor, in that the simplest solution -limiting gammas to a single weapon system and requiring them to move and fight in small groups- is proving to be the correct one. more on this in a separate post as well… finally, show of appendages, who uses terrain in their games of ? i for one have always loved using asteroids, as it creates all sorts of opportunities to duck behind cover to avoid getting shot, only to get killed when you forget to take into account the fact that the asteroids drift every turn (!!!). along those lines i was pondering different scenario ideas, and went looking for inspiration on my pinterest board “the interstellar recycling & salvage company:” https://www.pinterest.com/…/interstellar-recycling-salvage…/ in doing so, i came across an old art piece probably for a paperback book cover of an asteroid with a base built on and around and most importantly, *in* the asteroid itself. that triggered a memory from the mists of aeons past of a movie i saw in the theater as a young spratling, the sci-fi classic adventure romp, the last starfighter. upon remembering that feature length film’s pioneering use of cgi to cover the special effects needs for all of the space combat scenes, i cast my mind back to a particular sequence in which the protagonist experiences space fighter combat in earnest for the very first time, and that dogfight took place *inside* of an extensive tunnel network excavated inside of a large asteroid. welp, i also happen to be the proud owner of a classic bit of modular terrain kit, the geo-hex cavernscape terrain layout meant specifically for dungeon crawls and subterranean battles. so i thought, why not? why not run a game of set inside of the extensive tunnel network within a large asteroid? the problem was why would the fight run into the interior of such a large floating object in the cold vacuum of space? the solution was simplicity in itself, an occam’s razor answer: it’s an abandoned mining operation that has since been taken over by a space pirate gang who are using the asteroid’s proximity to civilian shipping lanes to launch raids against merchant shipping for essential supplies, luxury goods to fence on the black market, and captives to either ransom or sell off to slavers. but this meant that being the obsessive-compulsive sort, i had to have something besides bare stone walls on the tabletop. i figured that the pirates would have adapted any modular habitation units, docking platforms, etc. to their needs. so what i needed was a series of generic looking assorted habitation units and accompanying components such as landing/docking pads, defensive weapon systems, repair shops, etc. i wanted everything simple, straightforward, easy to use and reasonably robust enough for handling, yet small enough and detailed enough to provide a good visual impression. so how to accomplish this task? well, as most of you well know by now, i’m eternally looking at whatever has landed in the middle of our recycling bin to see if there’s anything to be salvaged for a new life as part of something sci-fi for the # tabletop . i’ve made a habit over the year

URL analysis for silent-death.mx


http://silent-death.mx/2018/02/15/breaking-the-online-store-is-back-in-business/#respond
http://silent-death.mx/2016/12/
http://silent-death.mx/2018/06/29/spam-spam-spam-spam/
http://silent-death.mx/2016/10/
http://silent-death.mx/2018/03/14/dr-stephen-hawking-passes-into-the-cosmos-age-76/#respond
http://silent-death.mx/2018/02/15/breaking-the-online-store-is-back-in-business/
http://silent-death.mx/2018/02/10/web-store-temporarily-down/#respond
http://silent-death.mx/2018/01/01/happy-new-year/
http://silent-death.mx/2018/06/24/progress-on-3rd-edition-silent-death-night-brood-2-0-other-wips-and-a-secret-space-pirate-base-discovered/#respond
http://silent-death.mx/2018/03/
http://silent-death.mx/2017/11/27/its-the-annual-house-colos-holiday-turducken-shoot-and-that-means-a-sale/
http://silent-death.mx/2018/01/
http://silent-death.mx/2017/10/05/latest-from-the-backnet-a-fall-sale/
http://silent-death.mx/2017/10/05/latest-from-the-backnet-a-fall-sale/#respond
http://silent-death.mx/2017/10/
hawking.org.uk

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